It is recommended to start a new game when downloading new patch
+ New Game can crash when you reach that point in the game
Version 1.4.2
Black Mages now have poison, sleep, & confuse at the beginning of the game
Fixed difficulty gliches in the dungeons that made the enemies weaker
Ultimate upgrade now has been upgraded by 10 times and uses 10 slots
Mega upgrade is added to items and takes place of the old Ultimate upgrade
Adventure / RPG game starting out with 4 heroes trying to save their realm from darkness. Then they find out there are 9 other realms that need saving as well before darkness consumes all 10 realms. Can light find a way to bring peace to the other realms, or will darkness take all realms for all eternity? One one will win for complete supremacy over the 10 realms.
Tuesday, June 26, 2018
Sunday, June 17, 2018
Patch updates
Version 1.4.1
Fixed End Game glitch if R2 Jupiter Dungeon Floor 8 populates in Realm one
Version 1.4.0
Jupiter Trial Completed
Jupiter Dungeon Completed
Fixed random teleportation in dungeon issues
1 Actor Added
1 Class Added
Automated difficulty change issues fixed
Added planetary trials to first realm
Life now triple buffs and restores all HP & MP
+NewGame starts after completing Jupiter Dungeon
Version 1.3.0
Mars Trial Completed
Mars Dungeon Completed
Fixed random teleportation in dungeon issues
Version 1.2.0
Venus Dungeon Completed
Fixed teleportation issues
Version 1.1.0
Realm 2 Created
Fixed difficulty glitch with dungeons
Mercury Trial Completed
Mercury Dungeon Completed
Fixed End Game glitch if R2 Jupiter Dungeon Floor 8 populates in Realm one
Version 1.4.0
Jupiter Trial Completed
Jupiter Dungeon Completed
Fixed random teleportation in dungeon issues
1 Actor Added
1 Class Added
Automated difficulty change issues fixed
Added planetary trials to first realm
Life now triple buffs and restores all HP & MP
+NewGame starts after completing Jupiter Dungeon
Version 1.3.0
Mars Trial Completed
Mars Dungeon Completed
Fixed random teleportation in dungeon issues
Version 1.2.0
Venus Dungeon Completed
Fixed teleportation issues
Version 1.1.0
Realm 2 Created
Fixed difficulty glitch with dungeons
Mercury Trial Completed
Mercury Dungeon Completed
Friday, June 8, 2018
Update For Future Patch
Due to physical health complications my doctor had me on bed rest for the last week. Since I couldn't go to work this allowed me to put in a lot of extra hours to start building the 2nd realm. The over world appearance doesn't change. There will be more dungeon floors added to the planetary dungeons. (If you start a new game when this version drops, the new dungeon floors are added to the randomizer and will populate in the first realm as well.) All the orb trials will have their own rooms to navigate through to claim the orbs. There is a 5th party member that will join as a class Red Mage. Red Mages have all the abilities of the white and black mages but are denied all the massive kill all spells. All the dungeons difficulty are turned up by times 2. The damage cap has been divided by 10. Realm 2 is up to the Jupiter Dungeon built and completed. I didn't create seperate builds only because I was able to move forward very quickly.
1.4.0 is set to be completed and uploaded by 10/15/2018. Right now the game is set on an infinite +NewGame loop after you complete the first realm. When the patch goes live, the loop will be removed and after you reach the last dungeon available, the game will restart to the very beginning. I'll be releasing the full patch notes for 1.4.0 10/1/2018 to list all the changes and additions made to the game. There's still a lot of testing to do and I need to make sure the formulas used for damage won't do too much or too little.
1.4.0 is set to be completed and uploaded by 10/15/2018. Right now the game is set on an infinite +NewGame loop after you complete the first realm. When the patch goes live, the loop will be removed and after you reach the last dungeon available, the game will restart to the very beginning. I'll be releasing the full patch notes for 1.4.0 10/1/2018 to list all the changes and additions made to the game. There's still a lot of testing to do and I need to make sure the formulas used for damage won't do too much or too little.
Sunday, May 27, 2018
Version 1.0.0 Uploaded and ready for launch date
The game is uploaded and ready for my June 15 launch.
Visit Realms of Supremacy to purchase the game for it's early release June 15th.
Version 1.0.0
Polished all dialog
Improved Menu screen
Damage cap based on difficulty (harder the difficulty, lower the damage cap)
Changed animation for Mega Nuke
Changed animation for Ultimate White Magic
Version 0.7.0
Creating build for Steam
4 Actors
4 Classes
55 Total Skills
52 Items (Including Key Items)
19 Weapons
41 Pieces of Armor
183 Enemies in List (Including Slots Needed to Randomize Monsters)
129 Troops (Populates Random Monsters and Boss Fights)
20 Status Effects
120 Battle Animations
33 Common Events (Used to Randomize Dungeons, Loot From Chests, Dungeon Rewards, and Selling Function to Mass Sell Weapons and Armor
2 Skill Types
8 Elements
3 Weapon Types
12 Armor Types
7 Equipment Types
Visit Realms of Supremacy to purchase the game for it's early release June 15th.
Version 1.0.0
Polished all dialog
Improved Menu screen
Damage cap based on difficulty (harder the difficulty, lower the damage cap)
Changed animation for Mega Nuke
Changed animation for Ultimate White Magic
Version 0.7.0
Creating build for Steam
4 Actors
4 Classes
55 Total Skills
52 Items (Including Key Items)
19 Weapons
41 Pieces of Armor
183 Enemies in List (Including Slots Needed to Randomize Monsters)
129 Troops (Populates Random Monsters and Boss Fights)
20 Status Effects
120 Battle Animations
33 Common Events (Used to Randomize Dungeons, Loot From Chests, Dungeon Rewards, and Selling Function to Mass Sell Weapons and Armor
2 Skill Types
8 Elements
3 Weapon Types
12 Armor Types
7 Equipment Types
Saturday, May 19, 2018
Realms of Supremacy coming soon for Early Release on Steam
Just started my blog so I can communicate with everyone about my game that I'm creating and publishing on Steam. My goal is to have an early release for my game by June 15th. This is where I will be posting updates about my game and hearing what everyone has to say about the game as it's being created. This game is a huge project and is currently only at being 6% completed. 10% of the game will be finished by the time I have it ready for early release. There will be enough in the game to get a feel of game play, how the battle system works, and to see how all the different skills, items, and synthesis currently works.
I look forward to viewing everyone's comments and views when the game is in Early Release and want to see what everyone is hoping to see during future development.
I'll send the link to the Steam store page as soon as it's available.
Thank you everyone in advance for your support.
I look forward to viewing everyone's comments and views when the game is in Early Release and want to see what everyone is hoping to see during future development.
I'll send the link to the Steam store page as soon as it's available.
Thank you everyone in advance for your support.
Subscribe to:
Posts (Atom)